Sunday, June 23, 2013

It's superjail meets adventure time's wizard battle!

It's Epic spell wars, or rather Epic spell wars of the battle wizards: Duel at Mt.Skullzfyre is a game that came out around February of last year which I actually recently picked up about a month ago.


I'm tempted to cut this post short with the words "Buy it" but I feel that wouldn't be a good way to convey just how fun the game itself is. It wins points right out the gate at only being an investment of $30 US, and the  Superjail! styled artwork (though that itself is based on the old creature feature artwork robzombie would make popular in the '90s so I'm not sure what I should be calling it) really really works in the game's favor.

The synopsis of the storyline and gameplay is this: You and up to 5 other people are wizards (There are even  8 different oversized cards for whichever wizard you wish to play, though they don't effect the game unless you wanted to roleplay as your character like some people do with games like red dragon inn.)  and Fuck all wizards that aren't you!

Each spell consists of 3 parts of a spell which can be mixed and matched preforming different effects as it goes off in time. There are six different glyphs that can make up a spell and each that matches makes the dice rolls on the spell stronger. Now obviously because it's one deck and you all share the cards you don't have to set up the spells to match glyphs, in fact if you do that you are usually going to lose, and there isn't strictly a "best" glyph, but there is something satisfying about slinging a flaming chicken into an opponents face and winning the game.

But it doesn't stop at winning, once a wizard has defeated all his/her opponents they gain a "last wizard standing token" (which they need two to win) and the game begins anew after new hands are dealt. With a twist, see while the last wizard was killing off his opponents the defeated foes of the last round have been drawing Dead wizard cards, which can give them certain things like more spell component cards, treasures or even more life to start with.

Gameplay is fast, very easy to explain, and unless you have a person who can't make up their damn mind in the group very quick to play, with an entire game only taking about 20-30 minutes.

Got some good stuff coming up this week, Most likely the wracks that are now assembled and maybe the dark eldar will get a little paint on them. Friday I got a treat in the form of an objective marker, so check it out.

~SWL

2 comments:

Mike Howell said...

Sounds like a blast. I can see us playing this at lunch at work. Definite purchase for me. Thanks!

Unknown said...

Glad I could help mike.

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